PM3.6 - Donkey Kong - Subroutine - 0x1f260

  1. CreateInterrupt { interrupt_id: None, action: 0x126, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: None, action: 0x127, requirement: (InAir) }
  3. Subroutine(0x1ec18)
  4. ChangeSubactionRestartFrame(ThrowFJumpSquat_1)
  5. CallEveryFrame { thread_id: 9, script: 0x1f1d0 }